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You attack wherever your mouse is pointed (just as in Guild Wars 2 or TERA), so you must actively face your opponent when fighting. Your abilities go on a hotbar, and your primary attacks are activated with left and right click. It takes a little while for your mind to adjust to the fact that you don't have to walk around every obstacle you find, but once you start to effectively utilize climbing, you'll wish every game made it an option.Ĭombat is active and simple. If you see a tall mountain you want to investigate, you can alternate walking and climbing to work your way to the top. Instead of fighting a bunch of orcs guarding a castle entrance, you can climb the trees behind it and come in from the back. Climbing completely knocks down any semblance of limitations when it comes to exploration. The better your climbing skill, the longer you can climb.
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Tree trunks, castle walls, cliffs, and any other flat surface you find can be scaled with the climb ability. Perhaps the most important of these abilities is climbing. Some will be familiar to MMO vets - the ability to swim in rivers and lakes is nothing new - but some provide a new avenue of movement that dramatically change the way you explore and access the environment.
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The primary reason Cube World feels so free is the inclusion of what Picroma refers to as "adventure skills." Each adventure skill is situation-based and enables you to complete a deeper exploration of a particular part of the game world. In Cube World, you will find a freedom that isn't readily available in many other RPGs. Towns, caves, castles, and other points of interest are there for you to investigate (at your own peril). Each world is packed with nooks and crannies. In Cube World, if you can see a tree, mountain, ocean, or rooftop, you can explore it. There are no borders, no invisible walls, and no limitations on where you can go. Worlds in Cube World are essentially endless when you reach the border of your current zone, a new zone is generated from one of the game's biomes.
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In other words, the environment in which you are adventuring is created on the fly. The world of Cube World is procedurally generated. Perhaps the most impressive part of Cube World is how it manages to pack so much interesting visual data into so limited a package you wouldn't think that clouds and trees made out of cubes could be pretty, but Cube World offers solid evidence to the contrary. Characters range from adorable to downright ugly, and environments run the gamut from swamp to lava to forest.
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The voxel-block design creates a world that is simultaneously simple and complex. Cube World is an adventure game, and fans of MMOs will find it far closer to World of Warcraft or Guild Wars 2 than it is to the game that threatens huts with Creepers and allows you to build full-scale replicas of pretend spaceships.Ĭube World is unique, and even in alpha, it's something quite special.Ĭube World's aesthetics are charming and warm and will no doubt be the first thing you notice upon logging in. Minecraft is a crafter's paradise, a world where you can build anything you can imagine. "If you've played one cube-based game," says the veteran gamer who lives in your brain, "you've played them all."ĭespite the visual similarities, however, Cube World and Minecraft are extremely different games. It has the same blocky appearance and voxel design of Mojang's money-printing sandbox, and though the color palette is brighter and the graphics more crisp, it would be easy to dismiss the title as a "me-too" copycat. From an outsider's perspective, Picroma's Cube World might look like yet another Minecraftclone.
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